We were forged for the spectacle, our existence tethered to survival games. Countless looprunners before me fell victim to a cruel sport they never chose. Despite this, the creators never ceased to churn out more of us, destined for the same fate. But I am not like the others. I am engineered to conquer, to shatter the relentless cycle of the Crashloop. They won’t even see me coming.


Features include:
- Combat Precision & Epic Voxel Destruction – Honing our Voxels engine like the edge of a sword for the last 8 years, the ability to cut robots with swords has never felt better. Players can slice the robot’s arms, legs, and heads off with their sword precisely where they aimed, but they’ll need to be careful because their enemies can do the same to them! Using in-house motion capture technology, the enemies in this game have realistic attack patterns based on real-life fighting techniques that create highly immersive moment-to-moment battles.
- Incredible Weapon Selection–Inside the Crashloop, players choose from a wide variety of weapons like broadswords, scythes, axes, and shields. Every looprunner mini-boss has its own unique weapon called a turbofist, which players can acquire by defeating them in duels or triple threat matches. The turbofists have powers such as shooting out flames, blasts of air, and even the player’s own hand, and players can choose to combine turbofists for more variety.
- Combat Relationships –After a run in the Crashloop, players are sent back to the loading room, where they’ll confront the same looprunners they just battled. The players’ decisions of who they attacked and when will determine their relationships with the other looprunners.
- Rogue-like Tournament to the Death –The player is the newest looprunner in the Crashloop, a deadly combat arena that changes every run-through. To win a run in Crashloop, the player must be the last survivor of the tournament, where they battle other looprunners to the death, so they can move on to fight The Captain in the Hyperdome.
- All New Gameplay Experience, Fit for VR – The Clone Drone in the Hyperdome experience, building off the success of Doborog’s indie hit Clone Drone in the Danger Zone, brings robot fighting to VR with new content, characters, story, and more. The game was built from the ground up to push what it’s possible to do in VR forward, such as implementing physical-based sword combat and interactions optimized for the best VR gameplay experience.


What will be your weapon of choice? Will you be able to advance or keep revisiting the same loop? What will be the decisions you make?
Find out when Clone Drone in the Hyperdome comes to the Meta Quest 2, 3, 3s, & Pro on the Meta Store and PCVR via Steam VR, on December 12, 2024.
Enjoy the trailer. Until our next journey through the time tunnel, happy gaming, and remember to game through time.